Stand within 0.5m of the tri-dimensional cube to experience this recording of five students presenting the results of an ice-breaker project they have been working on this week. They are working ‘in’ the same place some are present physically and others virtually, although one cannot distinguish between them. Each one describes the persona they will be presenting for the semester.
Change driver: AR/VR technology is now sufficient advanced that virtual presence is now indistinguishable from physical presence. The university space is a whitebox designed to support both presences.
The Cone helps categorise future scenarios into four distinct buckets:
And lastly, preferred futures, the Holy Grail of speculative design. Preferred is where you place the scenarios you want to happen.
This is where most design practitioners operate. It describes what is likely to happen unless there is an extreme disturbance or turmoil.
Plausible refers to what could happen. It’s where scenario planning and speculation live.
At the edge of the cone is what might happen, even if it’s difficult to imagine.
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